FruitlessFields
A downloadable game for Windows, macOS, and Linux
ALPHA 0.06.0
ONLY win-zip has been tested on windows 10
Features:
Procedural generation
key: E: inventory
key: F: flashlight
key: F5 thirdperson
key:F1 hide gui
key:F2 screenshot
usable items
Shovel, Axe, Log
key: H to holster held items
empty hands can remove colliderless objects such has grass
creative mode will exist in future
if you want to generate a new world delete the world.json file
FOV and volume are stored in the playerdata.json
and so is position
TODO:
FIX glitch where saved items get set to MAX limit? during load sometimes?
generated structures
BUILD SYSTEM:
need to have a more robust system to automate the place meant of ghost boxes
TERRAIN EDITING:
add smoothing edit
undo edit to terrainfix glitch where day suddenly turns darker?add building objects DONE. will add more objectsadd ability to remove objects DONE.add colliders to objects DONE.add clouds. sort of doneadd inventory
add ability to edit placed objects
add sun/moon
change player model doneish
add biomes. desert added needs its own plant lifeadd survival mechanicsadd animals/entities done but needs a actual pathing finding
add LOD system for instancesfix menus to work has expected and disappear when pause comes up.
make fullscreen button turn off fullscreen if fullscreen
fix hitching from world generation/lag spikes
uses:
Panda3D
Panda3D_character_controller from fireclawthefox
Numpy
Updated | 58 minutes ago |
Status | In development |
Platforms | Windows, macOS, Linux |
Author | trent taray |
Genre | Survival |
Made with | Blender |
Tags | 3D, First-Person, Low-poly, Open World, panda3d, Sandbox, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Development log
- changelog: ALPHA 0.06.023 days ago
- changelog: ALPHA 0.05.859 days ago
- redwood forest alpha 0.05.689 days ago
- Future plans for fruitlessfieldsFeb 26, 2025
- changelog: ALPHA 0.05.4: Day night cycleFeb 19, 2025
- changelog: ALPHA 0.05.3Feb 08, 2025
- changelog: ALPHA 0.05.2 build system slightly better placementsFeb 03, 2025
- changelog: ALPHA 0.05.0 desert biome instancesJan 23, 2025
Comments
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This looks pretty good for something made by just one person!
Out of curiosity, will there eventually be a tropical biome?
thanks! , i probably will make a tropical biome, i may make couple more humid type biomes like a jungle and islands, marshlands, sea/lakes
Looks great! definitly has alot of potential as it one of the few games of this type that lets you destroy terrain.
Would it be possible to make the world spherical instead of flat so it would be an actual planet. maybe there could be more planets then. just an idea.
hope this wont be abandoned
Thanks very much!, i could in theory make planets, but i can't them spherical i ain't smart enough for that, anything astroneer like or no man's sky is far past my limits, best i could do is make them appear spherical from a distance, it also shouldn't get abandon, if i should stop working on it something not good has happened.
Haha understandable! What will the building system be like?
not sure what best example is but say you have log then from the end of the log you can rotate from the end point but on a grid based system, i want kinda of similar system to minecraft but without blocks and you can rotate objects in increments for now of 45 degrees
Checked it out! like the idea of different shapes and stuff. The building menu is still in its very early stage ofcourse, but i recommend having a system that doesnt require a menu as it slows down building quite a bit. so maybe you could also add something like blocks to build with, half a meter by half a meter perhaps? Wich sink into the ground a bit if its not perfectly flat. or some kind of smooth placing system like in Meor playtest. https://nelstuff.itch.io/meor
Keep up the work!
Yes,i may end binding the build menu to something else and have right click to place object,i think i can do some sorta smooth placement so it follows terrain, its something randomly placed grass and rocks do, ill have to do some testing on placing on other objects, so it follows there normals