FruitlessFields
A downloadable game for Windows, macOS, and Linux
ALPHA 0.04.0
ONLY win_amd64 has been tested on windows 10
right now about the only thing to do is walk around, and use a basic build system.
Features:
Procedural generation
key: 1: dig mode
left click pushes terrain up
right click pushes terrain down
key: 2: build mode
left click destroy
right click place
key: C: build menu
INSTRUCTIONS:
fruitlessfields.exe is the file name to launch
world.json and playerdata.json
are currently not stored in data
if you want to generate a new world delete the world.json file
FOV and volume are stored in the playerdata.json
and so is position
TODO:add building objects DONE. will add more objectsadd ability to remove objects DONE. may have bugsadd colliders to objects DONE.
add clouds
add inventory
add manual scaling to placed objects maybe?
add ability to edit placed objects
add sun/moon
change player model
add biomes
add survival mechanics
add animals/entities
fix menus to work has expected and disappear when pause comes up.
make fullscreen button turn off fullscreen if fullscreen
fix hitching from world generation/lag spikes
uses:
Panda3D_character_controller from fireclawthefox
Numpy
Updated | 10 hours ago |
Published | 20 days ago |
Status | In development |
Platforms | Windows, macOS, Linux |
Author | trent taray |
Genre | Survival |
Made with | Blender |
Tags | 3D, First-Person, Low-poly, Open World, panda3d, Sandbox, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Development log
- changelog: ALPHA 0.04.015 hours ago
- build system4 days ago
Comments
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Looks great! definitly has alot of potential as it one of the few games of this type that lets you destroy terrain.
Would it be possible to make the world spherical instead of flat so it would be an actual planet. maybe there could be more planets then. just an idea.
hope this wont be abandoned
Thanks very much!, i could in theory make planets, but i can't them spherical i ain't smart enough for that, anything astroneer like or no man's sky is far past my limits, best i could do is make them appear spherical from a distance, it also shouldn't get abandon, if i should stop working on it something not good has happened.
Haha understandable! What will the building system be like?
not sure what best example is but say you have log then from the end of the log you can rotate from the end point but on a grid based system, i want kinda of similar system to minecraft but without blocks and you can rotate objects in increments for now of 45 degrees
Checked it out! like the idea of different shapes and stuff. The building menu is still in its very early stage ofcourse, but i recommend having a system that doesnt require a menu as it slows down building quite a bit. so maybe you could also add something like blocks to build with, half a meter by half a meter perhaps? Wich sink into the ground a bit if its not perfectly flat. or some kind of smooth placing system like in Meor playtest. https://nelstuff.itch.io/meor
Keep up the work!
Yes,i may end binding the build menu to something else and have right click to place object,i think i can do some sorta smooth placement so it follows terrain, its something randomly placed grass and rocks do, ill have to do some testing on placing on other objects, so it follows there normals