FruitlessFields
A downloadable game for Windows, macOS, and Linux
only win-zip has been tested on windows 10
Features:
Procedural generation
key: E: inventory
key: F: flashlight
key: F5 thirdperson
key:F1 hide gui
key:F2 screenshot
usable items
Shovel, Axe, Log,
big leafy plant gives root which can be eaten to refill food right click to eat
grass can be deleted to refill resources,
resources are expended by firing projectiles
key: H to holster held items
empty hands can remove objects such has grass
creative mode will exist in future
TODO:
generated structures
add icons for new items
BUILD SYSTEM:
need to have a more robust system to automate the place meant of ghost boxes
TERRAIN EDITING:
add smoothing edit
undo edit to terrainfix glitch where day suddenly turns darker?
add craftable toolsadd building objects DONE. will add more objectsadd ability to remove objects DONE.add colliders to objects DONE.add clouds. sort of doneadd inventory
add ability to edit placed objects
add sun/moon
change player model doneish
add biomes. desert added needs its own plant lifeadd survival mechanics. have a health and food bar, food bar needs a drain over time
add LOD system for instances
make fullscreen button turn off fullscreen if fullscreen
fix hitching from world generation/lag spikes
uses:
Panda3D
Panda3D_character_controller from fireclawthefox
Numpy
| Updated | 25 days ago |
| Status | In development |
| Platforms | Windows, macOS, Linux |
| Author | trent taray |
| Genre | Survival |
| Made with | Blender |
| Tags | 3D, First-Person, Low-poly, Open World, panda3d, Sandbox, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
Download
Install instructions
important files
world.json
playerdata.json
placedata.json
removeddata.json
Development log
- update on fruitlessfield progress25 days ago
- changelog: ALPHA 0.06.70Sep 04, 2025
- changelog: ALPHA 0.06.61Aug 16, 2025
- changelog: ALPHA 0.06.5Jul 13, 2025
- changelog: ALPHA 0.06.4Jun 11, 2025
- changelog: ALPHA 0.06.0May 14, 2025
- changelog: ALPHA 0.05.8Apr 07, 2025
- redwood forest alpha 0.05.6Mar 08, 2025





Comments
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Cannot launch the game, clicking the 0.06.2 exe does nothing.
ah frick i see the problem, numpy somehow is not getting compiled with it
Mhm, love the singular thing saying no during it's creation.
alright i think i have the fix uploaded, if using the itch launcher it requires to be uninstall and reinstall don't know why,
It works!
Only complaints is the janky loading when walking around. The entire game reloads chunks sometimes if I explore too much, which isn't a lot. Likely just because I'm generating too much terrain. Then the pov snapping every time I stopped moving when I was building a shack.
Love to see where this game goes!
ah yeah i know about the janky loading i just been avoiding trying to fix it, im fairly sure its trying to generate too many chunks at a time its something ill have to fiddle with, i think know what your talking about with pov snap, i think i know cause its a animation where the run goes to idle, also had no idea this game could go above 60 fps, im capped at 60 because my monitor, thanks for playing it
This looks pretty good for something made by just one person!
Out of curiosity, will there eventually be a tropical biome?
thanks! , i probably will make a tropical biome, i may make couple more humid type biomes like a jungle and islands, marshlands, sea/lakes
Looks great! definitly has alot of potential as it one of the few games of this type that lets you destroy terrain.
Would it be possible to make the world spherical instead of flat so it would be an actual planet. maybe there could be more planets then. just an idea.
hope this wont be abandoned
Thanks very much!, i could in theory make planets, but i can't them spherical i ain't smart enough for that, anything astroneer like or no man's sky is far past my limits, best i could do is make them appear spherical from a distance, it also shouldn't get abandon, if i should stop working on it something not good has happened.
Haha understandable! What will the building system be like?
not sure what best example is but say you have log then from the end of the log you can rotate from the end point but on a grid based system, i want kinda of similar system to minecraft but without blocks and you can rotate objects in increments for now of 45 degrees
Checked it out! like the idea of different shapes and stuff. The building menu is still in its very early stage ofcourse, but i recommend having a system that doesnt require a menu as it slows down building quite a bit. so maybe you could also add something like blocks to build with, half a meter by half a meter perhaps? Wich sink into the ground a bit if its not perfectly flat. or some kind of smooth placing system like in Meor playtest. https://nelstuff.itch.io/meor
Keep up the work!
Yes,i may end binding the build menu to something else and have right click to place object,i think i can do some sorta smooth placement so it follows terrain, its something randomly placed grass and rocks do, ill have to do some testing on placing on other objects, so it follows there normals