A downloadable game for Windows, macOS, and Linux

ONLY win-zip has been tested on windows 10

Features:

Procedural generation

key: E: inventory
key: F: flashlight
key: F5 thirdperson
key:F1 hide gui
key:F2 screenshot

usable items 

Shovel, Axe, Log

key: H to holster held items
empty hands can remove colliderless objects such has grass

creative mode will exist in future

if you want to generate a new world delete the world.json file
FOV and volume are stored in the playerdata.json
and so is position

TODO:
FIX glitch where saved items get set to MAX limit? during load sometimes?


generated structures

BUILD SYSTEM:
need to have a more robust system to automate the place meant of ghost boxes

TERRAIN EDITING:
add smoothing edit
undo edit to terrain


fix glitch where day suddenly turns darker?

add building objects DONE. will add more objects
add ability to remove objects DONE.
add colliders to objects DONE.
add clouds.  sort of done
add inventory
add ability to edit placed objects
add sun/moon
change player model doneish
add biomes. desert added needs its own plant life
add survival mechanics
add animals/entities done but needs a actual pathing finding
add LOD system for instances
fix menus to work has expected and disappear when pause comes up.
make fullscreen button turn off fullscreen if fullscreen
fix hitching from world generation/lag spikes 

uses:
Panda3D
Panda3D_character_controller from fireclawthefox
Numpy

Download

Download
fruitlessfields-win.zip 82 MB
Version 0.06.44 5 days ago
Download
fruitlessfields-linux.zip 80 MB
Version 0.06.44 5 days ago
Download
fruitlessfields-mac.zip 85 MB
Version 0.06.44 5 days ago

Install instructions

important files
world.json
playerdata.json
placedata.json
removeddata.json

Development log

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Comments

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(+1)

Cannot launch the game, clicking the 0.06.2 exe does nothing.

(+1)

ah frick i see the problem, numpy somehow is not getting compiled with it

(+1)

Mhm, love the singular thing saying no during it's creation.

(+1)

alright i think i have the fix uploaded, if using the itch launcher it requires to be uninstall and reinstall don't know why,

(+1)

It works!

Only complaints is the janky loading when walking around. The entire game reloads chunks sometimes if I explore too much, which isn't a lot. Likely just because I'm generating too much terrain. Then the pov snapping every time I stopped moving when I was building a shack.

Love to see where this game goes!

ah yeah i know about the janky loading i just been avoiding trying to fix it, im fairly sure its trying to generate too many chunks at a time its something ill have to fiddle with, i think know what your talking about with pov snap, i think i know cause its a animation where the run goes to idle, also had no idea this game could go above 60 fps, im capped at 60 because my monitor, thanks for playing it

(4 edits)

This looks pretty good for something made by just one person!

Out of curiosity, will there eventually be a tropical biome?

thanks! , i probably will make a tropical biome, i may make  couple more humid type biomes like a jungle and islands, marshlands, sea/lakes

Looks great! definitly has alot of potential as it one of the few games of this type that lets you destroy terrain.

Would it be possible to make the world spherical instead of flat so it would be an actual planet. maybe there could be more planets then. just an idea.

hope this wont be abandoned

Thanks very much!,  i could in theory make planets, but i can't them spherical i ain't smart enough for that, anything astroneer like or no man's sky is far past my limits, best i could do is make them appear spherical from a distance, it also shouldn't get abandon, if i should stop working on it something not good has happened.

Haha understandable! What will the building system be like?

not sure what best example is but say you have log then from the end of the log you can rotate from the end point but on a grid based system, i want kinda of similar system to minecraft but without blocks and you can rotate objects in increments for now of 45 degrees

Checked it out! like the idea of different shapes and stuff. The building menu is still in its very early stage ofcourse, but i recommend having a system that doesnt require a menu as it slows down building quite a bit. so maybe you could also add something like blocks to build with, half a meter by half a meter perhaps? Wich sink into the ground a bit if its not perfectly flat. or some kind of smooth placing system like in Meor playtest. https://nelstuff.itch.io/meor

Keep up the work!

Yes,i may end binding the build menu to something else and have right click to place object,i think i can do some sorta smooth placement so it follows terrain, its something randomly placed grass and rocks do, ill have to do some testing on placing on other objects, so it follows there normals