A downloadable game for Windows, macOS, and Linux

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ALPHA 0.04.0
ONLY win_amd64 has been tested on windows 10

right now about the only thing to do is walk around, and use a basic build system.

Features:
Procedural generation
key: 1:  dig mode
left click pushes terrain up
right click pushes terrain down
key: 2: build mode
left click destroy
right click place
key: C: build menu

INSTRUCTIONS:
fruitlessfields.exe is the file name to launch
world.json and playerdata.json
are currently not stored in data

if you want to generate a new world delete the world.json file
FOV and volume are stored in the playerdata.json
and so is position

TODO:
add building objects DONE. will add more objects
add ability to remove objects DONE. may have bugs
add colliders to objects DONE. add clouds
add inventory
add manual scaling to placed objects maybe?
add ability to edit placed objects
add sun/moon
change player model
add biomes
add survival mechanics
add animals/entities fix menus to work has expected and disappear when pause comes up. make fullscreen button turn off fullscreen if fullscreen fix hitching from world generation/lag spikes 

uses:
Panda3D_character_controller from fireclawthefox
Numpy

Updated 10 hours ago
Published 20 days ago
StatusIn development
PlatformsWindows, macOS, Linux
Authortrent taray
GenreSurvival
Made withBlender
Tags3D, First-Person, Low-poly, Open World, panda3d, Sandbox, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

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Click download now to get access to the following files:

win_amd64.zip 49 MB
manylinux2014_x86_64.zip 47 MB
macosx_10_9_x86_64.zip 53 MB

Development log

Comments

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Looks great! definitly has alot of potential as it one of the few games of this type that lets you destroy terrain.

Would it be possible to make the world spherical instead of flat so it would be an actual planet. maybe there could be more planets then. just an idea.

hope this wont be abandoned

Thanks very much!,  i could in theory make planets, but i can't them spherical i ain't smart enough for that, anything astroneer like or no man's sky is far past my limits, best i could do is make them appear spherical from a distance, it also shouldn't get abandon, if i should stop working on it something not good has happened.

Haha understandable! What will the building system be like?

not sure what best example is but say you have log then from the end of the log you can rotate from the end point but on a grid based system, i want kinda of similar system to minecraft but without blocks and you can rotate objects in increments for now of 45 degrees

Checked it out! like the idea of different shapes and stuff. The building menu is still in its very early stage ofcourse, but i recommend having a system that doesnt require a menu as it slows down building quite a bit. so maybe you could also add something like blocks to build with, half a meter by half a meter perhaps? Wich sink into the ground a bit if its not perfectly flat. or some kind of smooth placing system like in Meor playtest. https://nelstuff.itch.io/meor

Keep up the work!

Yes,i may end binding the build menu to something else and have right click to place object,i think i can do some sorta smooth placement so it follows terrain, its something randomly placed grass and rocks do, ill have to do some testing on placing on other objects, so it follows there normals